Talk:Func door rotating: Difference between revisions
TomEdwards (talk | contribs) |
(→Strange behaviour when parented: new section) |
||
Line 19: | Line 19: | ||
:* when the door is open/opening and can be manually closed</blockquote> | :* when the door is open/opening and can be manually closed</blockquote> | ||
:--[[user:TomEdwards|TomEdwards]] 11:00, 29 July 2009 (UTC) | :--[[user:TomEdwards|TomEdwards]] 11:00, 29 July 2009 (UTC) | ||
== Strange behaviour when parented == | |||
When I parent this entity to a func_tracktrain, the rotation direction seems to not work properly. | |||
For instance, when the door is set to rotate on the X axis, and the func_tracktrain has turned 90 degrees left or right, I expect the axis of which the brush rotates around to change accordingly. However, instead it rotates where it should have rotated towards if it had been standing still, which causes unexpected angles when parenting a prop_dynamic to a func_door_rotating which is parented to a func_tracktrain--[[User:Pandaboy|Pandaboy]] 04:36, 26 June 2013 (PDT) |
Revision as of 04:36, 26 June 2013
Hey, does anyone out there know if func_door_rotating's OnOpen output is fired only when the door is really going to open, or even when the door is locked too? --Invader Zim
- When the Open input has been fired? -ts2do
- I mean if a player +USE's the door, will it fire an OnOpen output even if its locked? --Invader Zim
- pretty easy to test no? just add it to a testmap, have the open output trigger something and lock the door. otherwise you have to add a filter what checks if the door is unlocked and open and fire a output, but I don't have expirience with those entity's.--Bluestrike 09:49, 25 Sep 2006 (PDT)
y axis
will the Y axis make my door rotate upwards? game4ever
- yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase)
New func_door +USE rules flag
Anyone know what this flag does? Its full name is 'New func_door +USE rules (NOT for prop_doors!!)' --Horizord 00:33, 29 July 2009 (UTC)
- Source code says:
New behavior: If not ready to be used, ignore "use" command. Allow use in these cases:
- when the door is closed/closing
- when the door is open/opening and can be manually closed
- --TomEdwards 11:00, 29 July 2009 (UTC)
Strange behaviour when parented
When I parent this entity to a func_tracktrain, the rotation direction seems to not work properly. For instance, when the door is set to rotate on the X axis, and the func_tracktrain has turned 90 degrees left or right, I expect the axis of which the brush rotates around to change accordingly. However, instead it rotates where it should have rotated towards if it had been standing still, which causes unexpected angles when parenting a prop_dynamic to a func_door_rotating which is parented to a func_tracktrain--Pandaboy 04:36, 26 June 2013 (PDT)