Tf logic koth: Difference between revisions
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(Updated with data from tf-abs.fgd) |
m (new inputs, yay!) |
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{IO|SetRedTimer}} | |||
{{IO|SetBlueTimer}} | |||
{{IO|AddRedTimer}} | |||
{{IO|AddBlueTimer}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 17:00, 27 March 2013
tf_logic_koth
is a point entity available in Team Fortress 2.
Entity description
Activates King of the Hill mode.
This entity displays a red timer and a blue timer in the HUD.
It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc.
Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer Length ([todo internal name (i)]) <integer>
- Total duration (in seconds) either team must hold the point to win.
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
- SetRedTimer
- SetBlueTimer
- AddRedTimer
- AddBlueTimer