Tf logic koth: Difference between revisions

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(Updated with data from tf-abs.fgd)
m (new inputs, yay!)
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==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
 
{{IO|SetRedTimer}}
{{IO|SetBlueTimer}}
{{IO|AddRedTimer}}
{{IO|AddBlueTimer}}
==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}

Revision as of 17:00, 27 March 2013

Team Fortress 2 tf_logic_koth is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Activates King of the Hill mode.

This entity displays a red timer and a blue timer in the HUD.

It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc.

Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Timer Length ([todo internal name (i)]) <integer>
Total duration (in seconds) either team must hold the point to win.
Control Point Delay ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.

Inputs

SetRedTimer
SetBlueTimer
AddRedTimer
AddBlueTimer

Outputs