Tf logic cp timer: Difference between revisions
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==Entity description== | ==Entity description== | ||
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point. | Runs a timeout timer for a [[team_control_point|control point]]. It adds itself to the HUD icon for the control point. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 19:42, 25 February 2013
tf_logic_cp_timer
is a point entity available in Team Fortress 2.
!FGD
Entity description
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer length (in seconds) ([todo internal name (i)]) <integer>
- How long the timer should be, in seconds.
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.