Source SDK Bugs: Difference between revisions
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===Hammer=== | ===Hammer=== | ||
* Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size. | |||
* Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected. | * Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected. |
Revision as of 17:01, 22 November 2005
This page is for bug documentation in the SDK beta. Note: This currently is pre-official, so it's likely Valve is aware of many of these already.
Hammer
- Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
- Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
- Some people are complaining about losing their cursor, unfortunatly no more information than that.
- Cursor is lost over the model viewer after clicking in the filter text-box.
- Workaround: Restart Hammer.
- Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
- If you roll-back from the beta Hammer will be missing. You may need to use GCFScape.
- Arrow-key movement broken on 2D grid views, viewport goes black.
- Arrow-key movement is broken specifically when the Vertex tool is active.
- Workaround: Hold Spacebar and drag mouse.
Hammer crashes when trying to load a map or make a new file.
Needs more information than that, what are your system specs + software running at the time of crash.A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...Make sure you clean the drivers out properly.Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.
- npc_* > Properties > Model > Dropdown is not filtered.
- Selection of a Displacement only considers the original box it was made from
- Brush skewing ignores Snap-to-grid.
- Brush rotating defaults to 15 degrees, regardless of settings.
- Workaround: Use the Transformation Dialog (Ctrl-M)
- Cloning a brush using shift results in the new brush being off-grid.
- A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners. If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
- Workaround: Drag from the corners.
- After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?
- The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
- 3D Textured Shaded view doesn't always shade, client dependent.
- Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
- When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
- 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is so much more processor-efficient this way...
SDK Launcher
- Day of Defeat: Source game configuration lost when refreshing SDK content.
- Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --King2500 14:05, 22 Nov 2005 (PST)
- No Configuration appears after running DoD:S.