UTIL GetLocalPlayer: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
2010KOHTEP (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{otherlang2 | |||
|ru=UTIL_GetLocalPlayer:ru | |||
}} | |||
{{DISPLAYTITLE:UTIL_GetLocalPlayer}} | {{DISPLAYTITLE:UTIL_GetLocalPlayer}} | ||
UTIL_GetLocalPlayer is a [[UTIL]] provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL. | UTIL_GetLocalPlayer is a [[UTIL]] provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL. |
Revision as of 10:06, 18 December 2012
UTIL_GetLocalPlayer is a UTIL provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL.
See: GetLocalPlayer for Multiplayer games.
Usage
//-----------------------------------------------------------------------------
// Purpose: Returns the local player if in Single player, otherwise NULL.
//
// Input :
// Output : CBasePlayer*
//-----------------------------------------------------------------------------
UTIL_GetLocalPlayer()
Examples
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
//Do something
}
Vector vecPlayerCenter = UTIL_GetLocalPlayer()->WorldSpaceCenter();