Func instance: Difference between revisions
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Warning:Self recursive instances (i.e. instances which includes themselves) will crash Hammer.
Note:VBSP will only transform entities in the FGD it loads from gameinfo.txt's
Tip:Instances can be used with pre-L4D2 games by collapsing them before each compile.
Bug:
Nested instances with relative file names don't work correctly in Alien Swarm, because they are handled differently in Hammer and VBSP. [todo tested in ?]
Bug:
func_instances do not always work correcly when using the 2009 engine branch. [todo tested in ?]
Note:Entity names that start with the
m (only self recursion is bad, multiple levels of instances seem ok) |
Gunship413 (talk | contribs) mNo edit summary |
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{{bug|{{as}} Nested instances with relative file names don't work correctly in Alien Swarm, because they are handled differently in Hammer and VBSP.}} | {{bug|{{as}} Nested instances with relative file names don't work correctly in Alien Swarm, because they are handled differently in Hammer and VBSP.}} | ||
{{bug|{{as}} func_instances do not always work correcly when using the 2009 engine branch.}} | |||
== Input through an instance == | == Input through an instance == |
Revision as of 07:42, 26 November 2012
Entity description
It inserts an instance of another VMF file into the current one. You can translate and rotate the instance without breaking anything or creating an off-grid editing nightmare. By default, instances are drawn in Hammer with an orange tint.


GameData
key. If your custom entities are being misplaced, this is the most likely cause.




Input through an instance
- Define a Fix Up Name.
- Define a value for the input or output you want to use (if there is one).
- Send an input to the targetname "fixupname-value", e.g. MyInstance-Start. Hammer's UI won't recognise the name, but don't worry.
KeyValues
- VMF Filename
<string>
- The VMF file to insert as an instance.
- Fix Up Name
<string>
- Essentially the name of the instance. All entities within it will have this string added to them based upon the fix up style. If no name is provided,
InstanceAutoX
orAutoInstanceX
will be used, where X is a number that is incremented with each instance.

@
symbol e.g. @exit_door will not be changed by the instance name fix up. Todo: only confirmed for Portal 2
- Entity Name Fix Up
<choices>
- How to apply the fix up name.
- Prefix (Default)
- Postfix
- None
- Replace
<string $variable> <string value>
- This is a replacement parameter. Any usage of
$variable
inside the instance will be replaced withvalue
. - Example: $color 255 0 0
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
See also
- func_instance_parms - Entity to control parameters within instances.
- func_instance_io_proxy - Entity that is used as a proxy for entity I/O within instances.
- func_instance_origin - Helper entity that defines the center point of an instance.
- L4D2 Level Design/VMF Instances - A tutorial on how to use this entity in Left 4 Dead 2.