Talk:First Person Fix: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| No edit summary | No edit summary | ||
| Line 3: | Line 3: | ||
| If you go spectator and spectate a player in the eye, you would always look in one direction and not where the player is actually looking.  However, this is not a good fix.  You end up sending duplicate eye angles to all players.  A correct fix is to use the m_angEyeAngles in the player's send table to set the eye angles when spectating a player in the eye. [[User:Krenzo|Krenzo]] 05:15, 25 Sep 2007 (PDT) | If you go spectator and spectate a player in the eye, you would always look in one direction and not where the player is actually looking.  However, this is not a good fix.  You end up sending duplicate eye angles to all players.  A correct fix is to use the m_angEyeAngles in the player's send table to set the eye angles when spectating a player in the eye. [[User:Krenzo|Krenzo]] 05:15, 25 Sep 2007 (PDT) | ||
| Umm how  | Umm how would i implement the proper fix then... | ||
| [[User:Filip|Filip]] 01:55, 17 September 2012 (PDT) | |||
Latest revision as of 01:55, 17 September 2012
What exactly does this fix? A description would be good --Wunderboy 10:42, 14 Feb 2006 (PST)
If you go spectator and spectate a player in the eye, you would always look in one direction and not where the player is actually looking. However, this is not a good fix. You end up sending duplicate eye angles to all players. A correct fix is to use the m_angEyeAngles in the player's send table to set the eye angles when spectating a player in the eye. Krenzo 05:15, 25 Sep 2007 (PDT)
Umm how would i implement the proper fix then... Filip 01:55, 17 September 2012 (PDT)