Func portal bumper: Difference between revisions

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[[File:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]]
[[File:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]]


{{portal series brush|func_portal_bumper}} It tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.
{{portal series brush|func_portal_bumper}}  
 
==Entity description==
It tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.


You don't need to use one if there is an angle in the surface (e.g. the corners of a room).
You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Revision as of 11:36, 20 August 2012

Not using a portal bumper
How to place the bumper in Hammer
The result - a portal will be bumped to fit on the concrete

Template:Portal series brush

Entity description

It tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.

You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Note.pngNote:Each func_portal_bumper must stick at least two units out from the surface.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Flags

  • 1 : Start inactive

Inputs

Deactivate
Turn off bumping functionality
Activate
Turn on bumping functionality
Toggle
Toggle bumping functionality


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs