Func nav avoid: Difference between revisions
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m (Should not have an input for parent name if there is no keyvalue for it) |
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{{tf2 brush|func_nav_avoid}} | {{tf2 brush|func_nav_avoid}} | ||
==Entity description== | |||
Artificially makes bots avoid a certain area when choosing navigation paths. | Artificially makes bots avoid a certain area when choosing navigation paths. | ||
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{{I EnableDisable}} | {{I EnableDisable}} | ||
==See | ==See also== | ||
*[[func_nav_prefer]] that does the opposite task, makes bots prefer a path. | *[[func_nav_prefer]] that does the opposite task, makes bots prefer a path. |
Revision as of 03:39, 18 August 2012
Entity description
Artificially makes bots avoid a certain area when choosing navigation paths.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- tags ([todo internal name (i)]) <string>
- additional context for if the entity should apply to a specific bot
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See also
- func_nav_prefer that does the opposite task, makes bots prefer a path.