Func nav avoid: Difference between revisions

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m (Should not have an input for parent name if there is no keyvalue for it)
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{{tf2 brush|func_nav_avoid}}
{{tf2 brush|func_nav_avoid}}


==Entity description==
Artificially makes bots avoid a certain area when choosing navigation paths.
Artificially makes bots avoid a certain area when choosing navigation paths.


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{{I EnableDisable}}
{{I EnableDisable}}


==See Also==
==See also==
*[[func_nav_prefer]] that does the opposite task, makes bots prefer a path.
*[[func_nav_prefer]] that does the opposite task, makes bots prefer a path.

Revision as of 03:39, 18 August 2012

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Template:Tf2 brush

Entity description

Artificially makes bots avoid a certain area when choosing navigation paths.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


tags ([todo internal name (i)]) <string>
additional context for if the entity should apply to a specific bot

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also