Particle System Operators/Render projected: Difference between revisions
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(Created page with ";Render Projected :This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used ...") |
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'''[[Generic Operator Options]]''' | |||
'''[[Generic Render Operator Visibility Options]]''' | |||
Revision as of 13:27, 1 August 2012
- Render Projected
- This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2.
Generic Render Operator Visibility Options
- Project on World [bool]
- If set, the projection will render on all GlobalLitSimple material types.
- Project on Water [bool]
- If set, the projection will render on all Water material types.
- Project on Characters [bool]
- If set, the projection will render on all CustomHeroShader material types.