Hammer Hotkey Reference: Difference between revisions
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right mouse button">
right mouse button || Click any brush or displacement face to make that face’s normal the current painting axis.
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m (fixed some formatting) |
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|ko=Hammer_Hotkey_Reference:ko | |ko=Hammer_Hotkey_Reference:ko | ||
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==Tools== | ==Tools== | ||
{| class=standard-table | {| class=standard-table | ||
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|NumPad {{key|+}}/{{key|-}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | |NumPad {{key|+}}/{{key|-}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | ||
|- | |- | ||
|{{MW}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | |{{key|{{MW}}}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | ||
|- | |- | ||
|{{key|1}} to {{key|9}} || Preset zoom levels. | |{{key|1}} to {{key|9}} || Preset zoom levels. | ||
Line 165: | Line 165: | ||
|(left/right) rotate left and right (change yaw) | |(left/right) rotate left and right (change yaw) | ||
|- | |- | ||
| | |{{key|{{MW}}}} || Zoom in/out. | ||
|- | |- | ||
|{{key|W}} || Move camera forward. | |{{key|W}} || Move camera forward. | ||
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==Selection Tool== | ==Selection Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=4 | {{LMB}} || (On an unselected object) Selects the object under the cursor and deselects any previously selected items | |rowspan=4 | {{Key|{{LMB}}}} || (On an unselected object) Selects the object under the cursor and deselects any previously selected items | ||
|- | |- | ||
|(On a selected object) Cycles through resize, rotate, and skew | |(On a selected object) Cycles through resize, rotate, and skew | ||
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|{{key|Ctrl}} || Hold {{key|Ctrl}} and drag a camera or its point of interest to move both together. | |{{key|Ctrl}} || Hold {{key|Ctrl}} and drag a camera or its point of interest to move both together. | ||
|- | |- | ||
|{{MW}} || (in 3D\Camera viewport) Move active camera forward or backward along its view axis | |{{Key|{{MW}}}} || (in 3D\Camera viewport) Move active camera forward or backward along its view axis | ||
|} | |} | ||
==Block Tool== | ==Block Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|{{LMB}} || Click and drag left mouse to draw a new brush shape. | |{{Key|{{LMB}}}} || Click and drag left mouse to draw a new brush shape. | ||
|- | |- | ||
|{{key|Enter}} || Create object drawn with block/entity tool. | |{{key|Enter}} || Create object drawn with block/entity tool. | ||
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==(Point) Entity Tool== | ==(Point) Entity Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=2 | {{LMB}} || | |rowspan=2 | {{key|{{LMB}}}} || | ||
(in 3D view) Click on brush surface to create the current entity on clicked location | (in 3D view) Click on brush surface to create the current entity on clicked location | ||
|- | |- | ||
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|{{key|Shift|Ctrl}} || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | |{{key|Shift|Ctrl}} || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | ||
|- | |- | ||
|{{RMB}} || Apply the current material settings to the face that is clicked. | |{{Key|{{RMB}}}} || Apply the current material settings to the face that is clicked. | ||
|- | |- | ||
|{{key|Shift}} + {{RMB}} || Apply the current material settings to all the faces of a brush that is clicked. | |{{key|Shift}} + {{Key|{{RMB}}}} || Apply the current material settings to all the faces of a brush that is clicked. | ||
|- | |- | ||
|{{key|Alt}} + {{RMB}} || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | |{{key|Alt}} + {{Key|{{RMB}}}} || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | ||
|- | |- | ||
|{{key|Alt|Shift}} + {{RMB}} || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | |{{key|Alt|Shift}} + {{Key|{{RMB}}}} || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | ||
|} | |} | ||
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==Displacement Editing Tool, Paint Geometry Mode== | ==Displacement Editing Tool, Paint Geometry Mode== | ||
{| class=standard-table | {| class=standard-table | ||
|{{LMB}} || Applies selected affect to the encompassed vertex/vertices on selected faces | |{{Key|{{LMB}}}} || Applies selected affect to the encompassed vertex/vertices on selected faces | ||
|- | |- | ||
|{{RMB}} || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{Key|{{RMB}}}} || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{key|Ctrl|{{LMB}}}} || Hold Ctrl and Left-Click to select multiple faces. | |{{key|Ctrl|{{LMB}}}} || Hold Ctrl and Left-Click to select multiple faces. | ||
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==Displacement Editing Tool, Paint Alpha mode== | ==Displacement Editing Tool, Paint Alpha mode== | ||
{| class=standard-table | {| class=standard-table | ||
|{{LMB}} || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{Key|{{LMB}}}} || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{RMB}} || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{Key|{{RMB}}}} || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{key|Ctrl|{{LMB}}}} || Hold Ctrl and click to select multiple faces. | |{{key|Ctrl|{{LMB}}}} || Hold Ctrl and click to select multiple faces. | ||
Line 325: | Line 325: | ||
==Clipper Tool== | ==Clipper Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|{{LMB}}|| Click and drag left mouse to create a new clip plane. | |{{Key|{{LMB}}}}|| Click and drag left mouse to create a new clip plane. | ||
|- | |- | ||
|{{key|Shift|{{LMB}}}} || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | |{{key|Shift|{{LMB}}}} || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | ||
Line 340: | Line 340: | ||
==Vertex Edit Tool== | ==Vertex Edit Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|{{LMB}}|| select vertex/vertices or edges | |{{key|{{LMB}}}}|| select vertex/vertices or edges | ||
|- | |- | ||
|{{key|Ctrl|{{LMB}}}} || add vertex/vertices or edges to selection | |{{key|Ctrl|{{LMB}}}} || add vertex/vertices or edges to selection | ||
Line 375: | Line 375: | ||
|} | |} | ||
: * Does not work with the Magnify, Texture Application, or Overlay Tools | : * Does not work with the Magnify, Texture Application, or Overlay Tools | ||
[[Category:Hammer]] | [[Category:Hammer]] |
Revision as of 14:17, 28 June 2012
Tools
⇧ Shift+S | Selection Tool |
⇧ Shift+G | Magnify Tool |
⇧ Shift+C | Camera Tool |
⇧ Shift+E | Entity Tool |
⇧ Shift+B | Block Tool |
⇧ Shift+A | Texture Application Tool |
⇧ Shift+T | Apply Current Texture (to selected brush\es) |
⇧ Shift+D | Decal Tool |
⇧ Shift+O | Overlay Tool |
⇧ Shift+X | Clipping Tool |
⇧ Shift+V | Vertex Edit Tool |
File Operations
Ctrl+N | Create a new file. |
Ctrl+O | Open an existing file. |
Ctrl+S | Save the current file. |
Alt+B | Export again. |
F9 | Run/Compile Map. |
Ctrl+⇧ Shift+S | Open Sound Browser. |
Undo/Redo
Ctrl+Z | Undo. |
Ctrl+Y | Redo. |
Clipboard/Copy & Paste
Ctrl+C | Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V | Paste objects from clipboard to cursor location (also Shift+Insert). |
Ctrl+X | Cut selected objects to clipboard (also Shift+del). |
Grid
[ | Decrease the size of the grid (also Alt+A). |
] | Increase the size of the grid (also Alt+S). |
⇧ Shift+R | Toggle viewport grid on/off. |
⇧ Shift+W | Toggle grid snapping on/off. |
P | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
Grouping
Ctrl+G | Group selected objects. |
Ctrl+U | * Ungroup selected groups. |
Ctrl+R | Create prefab with selected objects. |
Ctrl+W | Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | "Move to world", removes entity status from selected brushes |
- * this won't ungroup brushes tied to the same entity
Carving/Hollowing
Ctrl+⇧ Shift+C | Carve selected objects. |
Ctrl+H | Hollow selected objects. (This hot key is no longer supported. But you can find that option in the Tools menu.) |
Viewports
Ctrl+A | Auto-size 4 views to center. |
⇧ Shift+Z | Maximize/restore active viewport. |
Arrow keys | Pan the view |
* Nudge the current selection in the current 2D or 3D viewport. | |
⇧ Shift+Arrow keys | * Clone the current selection and nudge it in the active 2D or 3D viewport. |
Ctrl+I | Flip selected objects vertically. |
Ctrl+L | Flip selected objects horizontally. |
Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
F2 | switch to 2D Top (x/y) view |
F3 | switch to 2D Side (x/z) view |
F4 | switch to 2D Front (y/z) view |
F5 | switch to 3D textured view |
⇧ Shift+F5 | switch to 3D shaded textured view |
- * with "arrow key nudge" enabled in the "2d views" options menu
2D Views
3D View
- * with "arrow key nudge" disabled in the "2d views" options menu
Selection Tool
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
Block Tool
(Point) Entity Tool
Texture Application Tool
Displacement Editing Tool, Select Mode
Displacement Editing Tool, Paint Geometry Mode
Alt+<span title="

Displacement Editing Tool, Paint Alpha mode
Overlay Tool
Ctrl | hold Ctrl and click to select multiple overlays. |
⇧ Shift | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
Vertex Edit Tool
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
⇧ Shift+L | Toggle Texture lock. |
Ctrl+M | Open Transform dialog. |
Alt+P | Open Check for Problems dialog. |
Esc | * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. |
Ctrl+⇧ Shift+G | Go to Brush Number dialog. |
Ctrl+⇧ Shift+F | Open Find Entities dialog. |
Ctrl+⇧ Shift+R | Open Replace Entities dialog. |
F1 | Help |
Ctrl+R | Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center |
- * Does not work with the Magnify, Texture Application, or Overlay Tools