Template:KV RenderFields:ru: Difference between revisions
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; Disable Receiving Shadows <code><[[bool]]></code> | ; Disable Receiving Shadows <code><[[bool]]></code> | ||
: Prevents the entity from receiving shadows. {{todo|RTT and/or shadow map?}} | : Prevents the entity from receiving shadows. {{todo|RTT and/or shadow map?}} | ||
{{KV RenderFXChoices}} | {{KV RenderFXChoices:ru}} | ||
}} | }} |
Revision as of 00:29, 2 May 2012
RenderFields:
- Render Mode
<choices>
- Set a non-standard rendering mode on this entity. See Render Modes for details.
- FX Amount (0 - 255)
<int>
- Intensity of the selected render mode.
- FX Color (R G B)
<color255>
- Color used by the selected render mode (if applicable).
- Disable Receiving Shadows
<bool>
- Prevents the entity from receiving shadows. Todo: RTT and/or shadow map?
- Render FX (renderfx) <choices>
- Несколько
GoldSrc режимов отображения, которые могут изменить процесс рендера энтити.
- 0: None
- 1: Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
- 2: Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
- 3: Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
- 4: Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
- 5: Slow Fade Away (decreases alpha by -1 per frame/(in all games since
) Fades out over 4 s)
- 6: Fast Fade Away (decreases alpha by -4 per frame/(in all games since
) Fades out over 1 s)
- 7: Slow Become Solid (increases alpha by +1 per frame/(in all games since
) Fades in over 4 s)
- 8: Fast Become Solid (increases alpha by +4 per frame/(in all games since
) Fades in over 1 s)
- 9: Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
- 10: Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
- 11: Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
- 12: Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
- 13: Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
- 14: Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
- 15: Distort (causes unnatural flickering and position shifting)/(in all games since
) Fade Out (instant; not very useful outside of code)
- 16: Hologram (Distort + "distance fade")/(in all games since
) Fade In (instant; not very useful outside of code)
- 17: Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) (in
)/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in all games since
)
Confirm:which branches/games is it available in, and where does it do what?
- 18: Glow Shell (purpose unclear) (in all games since
)
Confirm:what does this do? and which games is it in?
- 19: Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
- 20: Environmental Rain ("for environmental rendermode
, make rain") (in
)
Confirm:which games? may be nonfunctional.
- 21: Environmental Snow ("for environmental rendermode
, make snow") (in
)
Confirm:which games? may be nonfunctional.
- 22: Spotlight FX ("TEST CODE for experimental spotlight") (in
)
- 23: Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) (in
)
Confirm:which games? may be nonfunctional?
- 24: Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in
)
- 25:
kRenderFXMax
/Fade Near (removed since)
- Todo: what does this do? may be nonfunctional