Ricochet Level Creation/Bouncer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
Then, create a brush with the same dimensions, but with the height of 8 units, and put it above the brush you made before. Cover it with <code>AAATRIGGER</code> texture, and make it <code>[[trigger_push]]</code> entity with speed of push being 0.
Then, create a brush with the same dimensions, but with the height of 8 units, and put it above the brush you made before. Cover it with <code>AAATRIGGER</code> texture, and make it <code>[[trigger_push]]</code> entity with speed of push being 0.


After doing that, select both brushes and turn them 15-45&deg; vertically while holding down {{Key|Shift}}.
After doing that, select both brushes and turn them 15-45&deg; vertically while holding down {{Key|Shift}}. Do '''not''' rotate the textures.


After all, you should get something like in this picture:
After all, you should get something like in this picture:

Revision as of 08:12, 2 April 2012

Template:Otherlang2

Ricochet Level Creation

This tutorial explains creation of one of Ricochet gameplay elements, the bouncer.

First, create a 16 units tall, 8 units thick long brush. Place it 32 units above a pad.

Apply TRIM_YELLOW1 texture to its horizontal sides, with Y scale being 0.5, and STRIP1A to the vertical sides, 7.5 or 10 times stretched by Y axis.

Then, create a brush with the same dimensions, but with the height of 8 units, and put it above the brush you made before. Cover it with AAATRIGGER texture, and make it trigger_push entity with speed of push being 0.

After doing that, select both brushes and turn them 15-45° vertically while holding down Shift. Do not rotate the textures.

After all, you should get something like in this picture: