Ricochet Level Creation/Bouncer: Difference between revisions

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{{otherlang2|
{{otherlang2|
ru=:Ricochet Level Creation/Deflector:ru}}
ru=:Ricochet Level Creation/Bouncer:ru}}
{{Back|Ricochet Level Creation}}
{{Back|Ricochet Level Creation}}
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]

Revision as of 11:45, 1 April 2012

Template:Otherlang2

Ricochet Level Creation
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above pad
  1. Make (any)x8x16 brush in 64 units above pad
  2. Paint its up and down sides with STRIP1A (0.25-scaled) texture, front and back with TRIM_YELLOW1 (scale is 0.5) texture
  3. Rotate brush 15-45° by Z axis.
  4. Clone deflector brush and paint it with AAATRIGGER texture
  5. Put new brush above deflector
  6. Convert new brush to trigger_push