Ricochet Level Creation/Bouncer: Difference between revisions
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m (moved Ricochet Level Creation/Deflector to Ricochet Level Creation/Bouncer: Name from the manual) |
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{{otherlang2| | {{otherlang2| | ||
ru=:Ricochet Level Creation/ | ru=:Ricochet Level Creation/Bouncer:ru}} | ||
{{Back|Ricochet Level Creation}} | {{Back|Ricochet Level Creation}} | ||
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]] | [[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]] |
Revision as of 11:45, 1 April 2012
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above pad
- Make (any)x8x16 brush in 64 units above pad
- Paint its up and down sides with STRIP1A (0.25-scaled) texture, front and back with TRIM_YELLOW1 (scale is 0.5) texture
- Rotate brush 15-45° by Z axis.
- Clone deflector brush and paint it with AAATRIGGER texture
- Put new brush above deflector
- Convert new brush to trigger_push