Ko/SDK Docs: Difference between revisions
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| '''[[:Category:Modding:ko|모드]]''' | | '''[[:Category:Modding:ko|모드]]''' | ||
| | | 제작과 소스 프로젝트를 만들고 출시해봅시다. | ||
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| '''[[:Category:Level Design:ko|레벨 디자인]]''' | | '''[[:Category:Level Design:ko|레벨 디자인]]''' | ||
| | | 아무나 3차원 맵을 만들수있습니다. | ||
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| {{en}} '''[[:Category:Programming|프로그래밍]]''' | | {{en}} '''[[:Category:Programming|프로그래밍]]''' | ||
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| {{en}} '''[[:Category:Modeling|모델링]]''' | | {{en}} '''[[:Category:Modeling|모델링]]''' | ||
| 모델은 게임 세계에 나타나는 세부적인 3차원 | | 모델은 게임 세계에 나타나는 세부적인 3차원 개체입니다. | ||
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| {{en}} '''[[:Category:Material System|재료]]''' | | {{en}} '''[[:Category:Material System|재료]]''' | ||
| 텍스처와 쉐이더를 | | 텍스처와 쉐이더를 소스 텍스쳐에 결합해봅시다. | ||
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| {{en}} '''[[:Category:Sound System|사운드]]''' | | {{en}} '''[[:Category:Sound System|사운드]]''' | ||
| | | 4차원적인 사운드 효과를 여러분의 세계에 추가합니다.|- | ||
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| {{en}} '''[[:Category:Particle_System|입자]]''' | | {{en}} '''[[:Category:Particle_System|입자]]''' | ||
| | | 연기나 전기, 피같은 효과와 불을 파티클을 이용하여 만들어봅시다. | ||
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| {{en}} '''[[:Category:Choreography|코레오그래픽]]''' | | {{en}} '''[[:Category:Choreography|코레오그래픽]]''' | ||
| | | 직접 여러분의 디지털 액터를 Choreographed scenes로 연기를 시켜봅시다. | ||
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| '''[[:Category:Tutorials:ko|자습서]]''' | | '''[[:Category:Tutorials:ko|자습서]]''' | ||
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| {{en}} '''[[:Category:Technical|기술]]''' | | {{en}} '''[[:Category:Technical|기술]]''' | ||
| Source의 | | Source의 후에 대해 토론을 해봅시다. | ||
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| {{en}} '''[[:Category:Glossary|용어 해설]]''' | | {{en}} '''[[:Category:Glossary|용어 해설]]''' | ||
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| {{en}} '''[[:Category:Third Party Tools|타사 도구]]''' | | {{en}} '''[[:Category:Third Party Tools|타사 도구]]''' | ||
| 커뮤니티에서 만든 유용한 도구 | | 몇 커뮤니티에서 만든 유용한 도구 | ||
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<p align=center>'''번역자 : [[:User:Haunebu|하우니브]] [ hungjun1124@naver.com / @gmail.com] 직역 또는 의역이거나 오역이나 발번역일 수 있으니 이해해 주시기 바랍니다.'''</p> | <p align=center>'''번역자 : [[:User:Haunebu|하우니브]] [ hungjun1124@naver.com / @gmail.com] 직역 또는 의역이거나 오역이나 발번역일 수 있으니 이해해 주시기 바랍니다.'''</p> | ||
<p align=center>'''2차번역자 : [[:User:Promise|Remi]] [ iys04194@naver.com CSS Mapping Forum] 하우니브님의 번역을 한국식의 영어 표현, 매끄럽게 수정하였습니다.'''</p> | |||
[[Category:Entry pages:ko]] | [[Category:Entry pages:ko]] | ||
Revision as of 22:01, 10 February 2012
| 모드 | 제작과 소스 프로젝트를 만들고 출시해봅시다. | ||
| 레벨 디자인 | 아무나 3차원 맵을 만들수있습니다. | ||
|
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모드의 C++을 코딩하는 방식을 게임 동작 규칙에 정의 | ||
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모델은 게임 세계에 나타나는 세부적인 3차원 개체입니다. | ||
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텍스처와 쉐이더를 소스 텍스쳐에 결합해봅시다. | ||
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연기나 전기, 피같은 효과와 불을 파티클을 이용하여 만들어봅시다. |
|
This article has been marked as a candidate for speedy deletion for the following reason:
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직접 여러분의 디지털 액터를 Choreographed scenes로 연기를 시켜봅시다. | ||
| 자습서 | 다양한 주제에 대한 단계별 가이드 | ||
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Source의 후에 대해 토론을 해봅시다. | ||
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용어에 대한 설명 | ||
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몇 커뮤니티에서 만든 유용한 도구 |
번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 직역 또는 의역이거나 오역이나 발번역일 수 있으니 이해해 주시기 바랍니다.
2차번역자 : Remi [ iys04194@naver.com CSS Mapping Forum] 하우니브님의 번역을 한국식의 영어 표현, 매끄럽게 수정하였습니다.