Dod location: Difference between revisions
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(Cleanup & added a great description.) |
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{{ | {{DISPLAYTITLE:dod_location}} | ||
{{dods point|dod_location}} | {{dods point|dod_location}} | ||
[[File:Dod_location.png|thumb|250px|Example of the window after typing %l in the chat.]] | |||
== Entity description == | == Entity description == | ||
A way of naming a particular area within a map. | A way of naming a particular area within a map. If a player puts ''%l'' (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in it's place. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Name of this location|string|Name of the current location that appears ingame.}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} |
Revision as of 10:35, 9 February 2012
Entity description
A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in it's place.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Name of this location ([todo internal name (i)]) <string>
- Name of the current location that appears ingame.