Weapon striderbuster: Difference between revisions
Jump to navigation
Jump to search
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
No edit summary |
(cleanup) |
||
Line 1: | Line 1: | ||
{{ep2 point|weapon_striderbuster}} | {{ep2 point|weapon_striderbuster}} | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right|You can call it a Magnuson Device if you really want to.]] | [[File:Strider Buster introduced.jpg|thumb|250px|right|You can call it a Magnuson Device if you really want to.]] | ||
==Entity description== | |||
It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. | It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. | ||
Line 6: | Line 8: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BasePropPhysics}} | {{KV BasePropPhysics}} | ||
{{KV|Dud Bomb|bool|This strider buster is not armed. Used to create training busters.}} | |||
==Flags== | ==Flags== | ||
{{Fl BasePropPhysics}} | |||
* Don't use [[game_weapon_manager]] | * Don't use [[game_weapon_manager]] | ||
==Inputs== | ==Inputs== | ||
{{I BasePropPhysics}} | {{I BasePropPhysics}} | ||
{{IO|ExplodeIn|Bomb should explode in this many seconds.|param=float}} | |||
==Outputs== | ==Outputs== | ||
{{O BasePropPhysics}} | |||
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider.|}} | |||
{{IO|OnDetonate|The strider buster has detonated.|}} | |||
{{IO|OnShatter|The strider buster has shattered without detonating.|}} | |||
{{IO|OnShotDown|The strider buster has been shattered by Hunters ({{todo|Or other NPCs?}})|}} | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 13:34, 5 February 2012
Entity description
It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon.
Keyvalues

- Dud Bomb ([todo internal name (i)]) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags

- Don't use game_weapon_manager
Inputs

- ExplodeIn <float >
- Bomb should explode in this many seconds.
Outputs

- OnAttachToStrider
- The strider buster has successfully attached to a strider.
- OnDetonate
- The strider buster has detonated.
- OnShatter
- The strider buster has shattered without detonating.
- OnShotDown
- The strider buster has been shattered by Hunters (Todo: Or other NPCs?)