Point combine ball launcher: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV Targetname}}
* '''bullseyename'''
 
: <targetsource> This gives the launcher life
{{KV Angles}}
* {{KV Angles}}
 
* '''launchconenoise'''
{{KV|Ball count|int|This is how many balls will be bouncing around inside the spawner.}}
: <float> Launch cone spread
 
* '''maxballbounces'''
{{KV|Min ball speed|int|The minimum speed of balls that fly in the spawner.}}
: <integer> Determines a ball's life
 
{{KV|Max ball speed|int|The maximum speed of balls that fly in the spawner}}
 
{{KV|Ball radius|radius|The radius of the energy balls.}}
 
{{KV|Ball Type|choices|}}
:* 1 : Combine Engergy Ball 1
:* 2 : Combine Engergy Ball 2
:* 3 : Combine Engergy Ball 3
 
{{KV|Ball Respawn Time|int|The energy balls respawn time.}}
 
{{KV|Noise to launch direction|int|Noise in degrees added to the launch direction.}}
 
{{KV|Name of Bullseys|targetsource|If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.}}
 
{{KV|Max number of bounces|int|Maximum number of bounces the balls are allowed to do before they are removed.}}


== Flags ==
== Flags ==
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== Inputs ==
== Inputs ==
* {{I Targetname}}
{{I Targetname}}
* '''LaunchBall'''
{{IO|LaunchBall|Launch ball|}}
: Launch ball


== Outputs ==
== Outputs ==
* {{O Targetname}}
{{O Targetname}}


[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 13:26, 5 February 2012

Template:Point ent

Entity description

This point entity launches combine balls from its origin.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Ball count ([todo internal name (i)]) <integer>
This is how many balls will be bouncing around inside the spawner.


Min ball speed ([todo internal name (i)]) <integer>
The minimum speed of balls that fly in the spawner.


Max ball speed ([todo internal name (i)]) <integer>
The maximum speed of balls that fly in the spawner


Ball radius ([todo internal name (i)]) <radius>
The radius of the energy balls.


Ball Type ([todo internal name (i)]) <choices>
  • 1 : Combine Engergy Ball 1
  • 2 : Combine Engergy Ball 2
  • 3 : Combine Engergy Ball 3


Ball Respawn Time ([todo internal name (i)]) <integer>
The energy balls respawn time.


Noise to launch direction ([todo internal name (i)]) <integer>
Noise in degrees added to the launch direction.


Name of Bullseys ([todo internal name (i)]) <targetsource>
If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.


Max number of bounces ([todo internal name (i)]) <integer>
Maximum number of bounces the balls are allowed to do before they are removed.

Flags

  • 1 : Attach bullseye
Create my bullseye
  • 2 : Ball/player collide
Allow launched balls to collide with player

Inputs

LaunchBall
Launch ball

Outputs