Point combine ball launcher: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
* | {{KV|Ball count|int|This is how many balls will be bouncing around inside the spawner.}} | ||
: | |||
* | {{KV|Min ball speed|int|The minimum speed of balls that fly in the spawner.}} | ||
{{KV|Max ball speed|int|The maximum speed of balls that fly in the spawner}} | |||
{{KV|Ball radius|radius|The radius of the energy balls.}} | |||
{{KV|Ball Type|choices|}} | |||
:* 1 : Combine Engergy Ball 1 | |||
:* 2 : Combine Engergy Ball 2 | |||
:* 3 : Combine Engergy Ball 3 | |||
{{KV|Ball Respawn Time|int|The energy balls respawn time.}} | |||
{{KV|Noise to launch direction|int|Noise in degrees added to the launch direction.}} | |||
{{KV|Name of Bullseys|targetsource|If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.}} | |||
{{KV|Max number of bounces|int|Maximum number of bounces the balls are allowed to do before they are removed.}} | |||
== Flags == | == Flags == | ||
Line 22: | Line 38: | ||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
{{IO|LaunchBall|Launch ball|}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 13:26, 5 February 2012
Entity description
This point entity launches combine balls from its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count ([todo internal name (i)]) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed ([todo internal name (i)]) <integer>
- The minimum speed of balls that fly in the spawner.
- Max ball speed ([todo internal name (i)]) <integer>
- The maximum speed of balls that fly in the spawner
- Ball Type ([todo internal name (i)]) <choices>
-
- 1 : Combine Engergy Ball 1
- 2 : Combine Engergy Ball 2
- 3 : Combine Engergy Ball 3
- Noise to launch direction ([todo internal name (i)]) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseys ([todo internal name (i)]) <targetsource>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces ([todo internal name (i)]) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball