Info apc missile hint: Difference between revisions

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{{hl2 brush|info_apc_missle_hint}}
{{hl2 brush|info_apc_missle_hint}}


==Entity Description==
==Entity description==
A [[brush entity]] that helps guide rockets fired by the [[Prop vehicle apc]].  
A [[brush entity]] that helps guide rockets fired by the [[Prop vehicle apc]].  


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==Keyvalues==
==Keyvalues==
*{{KV Targetname}}
{{KV Targetname}}
*{{KV Origin}}
{{KV Origin}}
*{{KV Angles}}
{{KV Angles}}
*{{KV EnableDisable}}
{{KV EnableDisable}}
*'''target'''
{{KV|Target|target_destination|The entity that the missile will guide towards if the conditions are met.}}
:<target_destination> The entity that the missile will guide towards if the conditions are met.
 
==Flags==
None.


==Inputs==
==Inputs==
*{{i Targetname}}
{{I Targetname}}
*{{i EnableDisable}}
{{I EnableDisable}}


==Outputs==
==Outputs==
*{{o Targetname}}
{{O Targetname}}


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]]
[[Category:Brush Entities]]

Revision as of 10:07, 4 February 2012

Template:Hl2 brush

Entity description

A brush entity that helps guide rockets fired by the Prop vehicle apc.

If the missile can hit the specified target entity within the time it takes the target to enter and leave the apc_missile_hint brush, the missile will steer towards the target.

Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Target ([todo internal name (i)]) <targetname>
The entity that the missile will guide towards if the conditions are met.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs