Template:I BaseActbusyGoal: Difference between revisions
		
		
		
		
		
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TomEdwards (talk | contribs)  (string, not ehandle)  | 
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{{I Targetname}}  | {{I Targetname}}  | ||
{{IO|Activate|Begin acting busy. Begins ordering NPCs to actbusy.}}  | |||
{{IO|Deactivate|Cease acting busy. Ends ordering NPCs to actbusy. They will remain busy until they decide/are ordered to move, at which point they will return to normal behavior.}}  | |||
{{IO|ForceNPCToActBusy|  | |||
: Format: <code><targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time]</code>  | : Format: <code><targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time]</code>  | ||
: Force an NPC to act busy.  | : Force an NPC to act busy.  | ||
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:The ''max time'' parameter specifies the maximum time to actbusy. If no ''max time'' is specified, it'll use the default. Specifying 0 as the ''max time'' will make the NPC(s) act busy until disturbed.  | :The ''max time'' parameter specifies the maximum time to actbusy. If no ''max time'' is specified, it'll use the default. Specifying 0 as the ''max time'' will make the NPC(s) act busy until disturbed.  | ||
:The ''$customactivityorsequence'' parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g. <code>$ACT_RUN</code> will make the NPC(s) run to the node. Sequence names can be used instead of activities.  | :The ''$customactivityorsequence'' parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g. <code>$ACT_RUN</code> will make the NPC(s) run to the node. Sequence names can be used instead of activities.  | ||
|param=string  | |||
}}  | |||
{{IO|ForceThisNPCToActBusy|Force a parameter-specified NPC (outputted from another entity) to act busy. Only usable from an output that specifies an entity, as a connection for outputs of other entities that pass along the NPC. The most common usage of this is to connect the ''OnSpawnNPC'' output of an [[npc_maker]] to this input, since the ''OnSpawnNPC'' output contains the spawned NPC in the parameter. If there are multiple NPCs with the same name, only ''one'' will be ordered.|param=targetname}}  | |||
{{IO|ForceThisNPCToLeave|Force a parameter-specified NPC (outputted from another entity) to find an ''NPC exit point'' (HINT_NPC_EXIT_POINT hintnode) and vanish. Supports wildcards.}}  | |||
{{IO|SetBusySearchRange|Alters the ''busysearchrange'' keyvalue for all actors.|param=float}}  | |||
Revision as of 15:27, 3 February 2012
- Activate
 - Begin acting busy. Begins ordering NPCs to actbusy.
 
- Deactivate
 - Cease acting busy. Ends ordering NPCs to actbusy. They will remain busy until they decide/are ordered to move, at which point they will return to normal behavior.
 
- ForceNPCToActBusy <string>
 - Format: 
<targetname> [hint node targetname] [teleport] [nearest] [$<custom activity or sequence>] [max time] - Force an NPC to act busy.
 - The targetname parameter specifies the name of the NPC(s).
 - The hint node targetname parameter specifies the name of the Hint node. Used to force an NPC to act busy on a specific node. If no hint node targetname is specified, it'll search for a random one.
 - If the teleport keyword is specified as a parameter, the NPC will teleport onto the actbusy node instead of navigating to it.
 - If the nearest keyword is specified as a parameter, the NPC will choose the nearest valid actbusy node, instead of choosing one randomly from all valid actbusy nodes.
 - The max time parameter specifies the maximum time to actbusy. If no max time is specified, it'll use the default. Specifying 0 as the max time will make the NPC(s) act busy until disturbed.
 - The $customactivityorsequence parameter specifies the name of a custom activity, prepended by a "$", that the NPC(s) will preform while navigating to the node, e.g. 
$ACT_RUNwill make the NPC(s) run to the node. Sequence names can be used instead of activities. 
- ForceThisNPCToActBusy <targetname>
 - Force a parameter-specified NPC (outputted from another entity) to act busy. Only usable from an output that specifies an entity, as a connection for outputs of other entities that pass along the NPC. The most common usage of this is to connect the OnSpawnNPC output of an npc_maker to this input, since the OnSpawnNPC output contains the spawned NPC in the parameter. If there are multiple NPCs with the same name, only one will be ordered.
 
- ForceThisNPCToLeave
 - Force a parameter-specified NPC (outputted from another entity) to find an NPC exit point (HINT_NPC_EXIT_POINT hintnode) and vanish. Supports wildcards.
 
- SetBusySearchRange <float>
 - Alters the busysearchrange keyvalue for all actors.