Ai citizen response system: Difference between revisions
		
		
		
		
		
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| m (Heaven forbid my script works flawlessly on it's first run) |  (IO wikicode updated) | ||
| Line 6: | Line 6: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| == Inputs == | == Inputs == | ||
| {{I Targetname}} | |||
| {{IO|ResponseVitalNPC|Fire the VitalNPC Died response.}} | |||
| == Outputs == | == Outputs == | ||
| {{O Targetname}} | |||
| [[Category:AI]] | [[Category:AI]] | ||
| [[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 16:15, 3 February 2012
Entity description
If placed in the level, will manage the responses of citizens to player's actions.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ResponseVitalNPC
- Fire the VitalNPC Died response.