Point combine ball launcher: Difference between revisions
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{{DISPLAYTITLE:point_combine_ball_launcher}} | {{DISPLAYTITLE:point_combine_ball_launcher}} | ||
{{point ent|{{{1|}}}|series=Half-Life 2|game=Half-Life 2: Episode One|icon=ep1}} | |||
== Entity description == | == Entity description == |
Revision as of 11:08, 19 January 2012
Entity description
This point entity launches combine balls from its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- bullseyename
- <targetsource> This gives the launcher life
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- launchconenoise
- <float> Launch cone spread
- maxballbounces
- <integer> Determines a ball's life
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball