Trigger capture area: Difference between revisions

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m (Tuning some details)
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* {{KV Targetname}}
* {{KV Targetname}}
* {{KV EnableDisable}}
* {{KV EnableDisable}}
* '''area_cap_point'''
{{KV|Control point|targetname|Name of the [[team_control_point|control point]] this area is linked to.}}
: <target_source> Name of the control point this area is linked to.
{{KV|Can RED Cap?|bool|Can RED capture this point?}}
* '''team_cancap_2'''
{{KV|Can BLU Cap?|bool|Can BLU capture this point?}}
: <[[boolean]]> Can RED capture this point?
{{KV|Number of RED players to cap|integer|Number of RED players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."}}
* '''team_cancap_3'''
{{KV|Number of BLU players to cap|integer|Number of BLU players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."}}
: <[[boolean]]> Can BLU capture this point?
{{KV|RED Spawn Adjust|integer|Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.}}
* '''team_numcap_2'''
{{KV|BLU Spawn Adjust|integer|Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.}}
: <[[boolean]]> Number of RED players to capture this point.
{{KV|Time to cap (sec)|integer|Time to capture this area (in seconds).}}
* '''team_numcap_3'''
: <[[boolean]]> Number of BLU players to capture this point.
* '''team_spawn_2'''
: <integer> Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.
* '''team_spawn_3'''
: <integer> Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.
* '''area_time_to_cap'''
: <integer> Time to capture this area (in seconds).


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Revision as of 08:59, 5 December 2011

Template:Tf2 brush

trigger_capture_area is an entity used to make capture points

Entity Description

Capture area for a team_control_point to make a capture point.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Control point ([todo internal name (i)]) <targetname>
Name of the control point this area is linked to.
Can RED Cap? ([todo internal name (i)]) <boolean>
Can RED capture this point?
Can BLU Cap? ([todo internal name (i)]) <boolean>
Can BLU capture this point?
Number of RED players to cap ([todo internal name (i)]) <integer>
Number of RED players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
Number of BLU players to cap ([todo internal name (i)]) <integer>
Number of BLU players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
RED Spawn Adjust ([todo internal name (i)]) <integer>
Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.
BLU Spawn Adjust ([todo internal name (i)]) <integer>
Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.
Time to cap (sec) ([todo internal name (i)]) <integer>
Time to capture this area (in seconds).


Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • SetTeam
<integer> Changes the entity's team.
  • SetTeamCanCap
<string> Set whether a specific team is allowed to capture this point. Format is: <team number> <(0/1)>. i.e. '2 0' would prevent RED from capturing this point, whereas '3 1' would allow BLU to cap it.

Outputs

  • OnStartTeam1
Sent when RED start capture.
  • OnBreakTeam1
Sent when a RED capture is broken.
  • OnCapTeam1
Sent when RED captures.
  • OnStartTeam2
Sent when BLU start capture.
  • OnBreakTeam2
Sent when a BLU capture is broken.
  • OnCapTeam2
Sent when BLU captures.
  • OnStartCap
Sent when either team starts capture.
  • OnBreakCap
Sent when either team breaks capture.
  • OnEndCap
Sent when either team captures.
  • OnNumCappersChanged
Sent when the number of people in the capture area changes.

See also