Trigger capture area: Difference between revisions
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* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{KV EnableDisable}} | * {{KV EnableDisable}} | ||
{{KV|Control point|targetname|Name of the [[team_control_point|control point]] this area is linked to.}} | |||
{{KV|Can RED Cap?|bool|Can RED capture this point?}} | |||
{{KV|Can BLU Cap?|bool|Can BLU capture this point?}} | |||
{{KV|Number of RED players to cap|integer|Number of RED players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."}} | |||
{{KV|Number of BLU players to cap|integer|Number of BLU players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."}} | |||
{{KV|RED Spawn Adjust|integer|Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.}} | |||
{{KV|BLU Spawn Adjust|integer|Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.}} | |||
{{KV|Time to cap (sec)|integer|Time to capture this area (in seconds).}} | |||
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Revision as of 08:59, 5 December 2011
Entity Description
Capture area for a team_control_point to make a capture point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Control point ([todo internal name (i)]) <targetname>
- Name of the control point this area is linked to.
- Number of RED players to cap ([todo internal name (i)]) <integer>
- Number of RED players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
- Number of BLU players to cap ([todo internal name (i)]) <integer>
- Number of BLU players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
- RED Spawn Adjust ([todo internal name (i)]) <integer>
- Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.
- BLU Spawn Adjust ([todo internal name (i)]) <integer>
- Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- SetTeam
- <integer> Changes the entity's team.
- SetTeamCanCap
- <string> Set whether a specific team is allowed to capture this point. Format is: <team number> <(0/1)>. i.e. '2 0' would prevent RED from capturing this point, whereas '3 1' would allow BLU to cap it.
Outputs
- OnStartTeam1
- Sent when RED start capture.
- OnBreakTeam1
- Sent when a RED capture is broken.
- OnCapTeam1
- Sent when RED captures.
- OnStartTeam2
- Sent when BLU start capture.
- OnBreakTeam2
- Sent when a BLU capture is broken.
- OnCapTeam2
- Sent when BLU captures.
- OnStartCap
- Sent when either team starts capture.
- OnBreakCap
- Sent when either team breaks capture.
- OnEndCap
- Sent when either team captures.
- OnNumCappersChanged
- Sent when the number of people in the capture area changes.