UTIL ViewPunch: Difference between revisions
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Note:This doesn't seem to be used directly. See ViewPunch instead.
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{{ | {{DISPLAYTITLE:UTIL_ViewPunch}} | ||
UTIL_ViewPunch is a [[UTIL]] provided in the Source code for punching the player's view. | UTIL_ViewPunch is a [[UTIL]] provided in the Source code for punching the player's view. | ||
Latest revision as of 00:27, 5 December 2011
UTIL_ViewPunch is a UTIL provided in the Source code for punching the player's view.

Usage
//-----------------------------------------------------------------------------
// Purpose: Punches the view of all clients within radius.
// If radius is 0, punches all clients.
// Input : center - Center of punch, radius is measured from here.
// radius - Radius of effect, 0 punches all clients.
// bInAir - if this is false, then it will only punch players standing on the ground.
//-----------------------------------------------------------------------------
void UTIL_ViewPunch( const Vector ¢er, QAngle angPunch, float radius, bool bInAir )