LightmappedReflective: Difference between revisions
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'''<code>LightmappedReflective</code>''' is the shader used by [[func_reflective_glass]]. | '''<code>LightmappedReflective</code>''' is the shader used by [[func_reflective_glass]]. This shader renders real-time reflection and refractions similar to [[Water (shader)]]. | ||
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[[Category:Shaders]] |
Revision as of 18:44, 29 November 2011
LightmappedReflective
is the shader used by func_reflective_glass. This shader renders real-time reflection and refractions similar to Water (shader).