$hbox: Difference between revisions
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Creates a hit box around a bone. These hitboxes are used the AI for simple collisions, such as bullets. | Creates a hit box around a bone. These hitboxes are used by the AI for simple collisions, such as bullets. | ||
Running [[studiomdl]] with the <code>-h</code> option will print out all of the autogenerated hitboxes. | Running [[studiomdl]] with the <code>-h</code> option will print out all of the autogenerated hitboxes. |
Revision as of 12:28, 21 November 2011
Creates a hit box around a bone. These hitboxes are used by the AI for simple collisions, such as bullets.
Running studiomdl with the -h
option will print out all of the autogenerated hitboxes.
If any hitboxes are defined this way, autohitbox generation is disabled.
Syntax
$hbox (group number) (bone name) (min x) (min y) (min z) (max x) (max y) (max z)