Weapon deagle (Synergy): Difference between revisions
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(Created page with "{{wrongtitle|title=weapon_deagle}} thumb|right|250px|weapon_deagle {{Synergy}} '''weapon_deagle''' is a point entity available in Synergy. It...") |
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[[Image:Synergy deagle.jpg|thumb|right|250px|weapon_deagle]] | [[Image:Synergy deagle.jpg|thumb|right|250px|weapon_deagle]] | ||
{{Synergy}} '''weapon_deagle''' is a [[point entity]] available in [[Synergy]]. It is a beta weapon that uses [[item_ammo_357|.357]] caliber ammo. | {{Synergy}} '''weapon_deagle''' is a [[point entity]] available in [[Synergy]]. It is a beta weapon that uses [[item_ammo_357|.357]] caliber ammo. |
Revision as of 23:25, 9 November 2011
weapon_deagle is a point entity available in Synergy. It is a beta weapon that uses .357 caliber ammo.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.