Tf logic training mode: Difference between revisions
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(Created page with '{{tf2 point|tf_logic_training_mode}} ==Entity description== Handles outputs and and messages for training. ==Keyvalues== {{KV Targetname}} ==Inputs== {{I Targetname}} {{IO|Sho…') |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Next Map|choices|Next map to load when the current one is finished.}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| tr_dustbowl || | |||
|- | |||
| tr_target|| | |||
|} | |||
==Inputs== | ==Inputs== |
Revision as of 11:42, 7 November 2011
tf_logic_training_mode
is a point entity available in Team Fortress 2.
Entity description
Handles outputs and and messages for training.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Next Map ([todo internal name (i)]) <choices>
- Next map to load when the current one is finished.
Value Description tr_dustbowl tr_target
Inputs
- ShowTrainingMsg <string >
- ShowTrainingObjective <string >
- ForcePlayerSpawnAsClassOutput
- KickBots
- ShowTrainingHUD
- HideTrainingHUD
- EndTraining <string >
- PlaySoundOnPlayer <string >
- WaitForTimerOrKeypress <string >
Outputs
- OnPlayerSpawnAsScout
- OnPlayerSpawnAsSniper
- OnPlayerSpawnAsSoldier
- OnPlayerSpawnAsDemoman
- OnPlayerSpawnAsMedic
- OnPlayerSpawnAsHeavy
- OnPlayerSpawnAsPyro
- OnPlayerSpawnAsSpy
- OnPlayerSpawnAsEngineer
- OnPlayerDied
- OnBotDied
- OnPlayerSwappedToPrimary
- OnPlayerSwappedToSecondary
- OnPlayerSwappedToMelee