Weapon striderbuster: Difference between revisions
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{{ep2 point|weapon_striderbuster}} | {{ep2 point|weapon_striderbuster}} | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right|You can call it a Magnuson Device if you really want to.]] | |||
It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. | It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. | ||
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:10, 4 November 2011
It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon.
Keyvalues
- Dud Bomb
<bool>
- This strider buster is not armed. Used to create training busters.

Flags
Note:Page left for viewable history, content moved to prop_physics
- Don't use game_weapon_manager
Inputs
ExplodeIn <float>
- Bomb should explode in this many seconds.

Outputs
OnAttachToStrider
- The strider buster has successfully attached to a strider.
OnDetonate
- The strider buster has detonated.
OnShatter
- The strider buster has shattered without detonating.
OnShotDown
- The strider buster has been shattered by Hunters (Todo: Or other NPCs?)
