Hud timer: Difference between revisions
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Tip:This is the same HUD element used during the "Waiting for Players" event before level transitions.
(Created page with "{{wip}} {{Synergy}} '''hud_timer''' is a point entity available in Synergy. It displays a timer on every player's HUD. ==Entity description== Similar to [[logic_time...") |
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{{Synergy}} '''hud_timer''' is a [[point entity]] available in [[Synergy]]. | {{Synergy}} '''hud_timer''' is a [[point entity]] available in [[Synergy]]. | ||
It displays a timer on every player's [[HUD]]. | It displays a timer on every player's [[HUD]]. Similar to [[logic_timer]] -- displays a [[HUD]] element to all players showing the value, often counting down to an event. | ||
Similar to [[logic_timer]] -- displays a [[HUD]] element to all players showing the value, often counting down to an event. | |||
{{tip|This is the same [[HUD]] element used during the "Waiting for Players" event before level transitions.}} | {{tip|This is the same [[HUD]] element used during the "Waiting for Players" event before level transitions.}} | ||
Revision as of 23:07, 3 November 2011
hud_timer is a point entity available in Synergy.
It displays a timer on every player's HUD. Similar to logic_timer -- displays a HUD element to all players showing the value, often counting down to an event.

Keyvalues
- TimerType ([todo internal name (i)]) <choices>
- Counter Type
- 0 : Count Up. [confirm]
- 1 : Count Down.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Start <int>
- Start the timer with a specified duration of seconds.
- Stop
- Stop the timer instantly, without triggering the OnTimer output.
Change <int>
- Update the timer time - value is added to current timer time; allows positive and negative values.
Outputs
- OnTimer
- Fired when the timer reaches zero.