Client plugins: Difference between revisions
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Warning:Client plugins must be signed by Valve before they can be loaded - you'll have to email and ask. During development, run the game in
Confirm:All of this.
TomEdwards (talk | contribs) (Created page with ''''Client plugins''' are server plugins running in a client (rather than a dedicated server). They have access to client interfaces that dedicate…') |
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'''Client plugins''' are [[server plugins]] running in a client (rather than a [[dedicated server]]). They have access to client [[:Category:Interfaces|interfaces]] that dedicated servers cannot provide. | '''Client plugins''' are [[server plugins]] running in a client (rather than a [[dedicated server]]). They have access to client [[:Category:Interfaces|interfaces]] that dedicated servers cannot provide. | ||
Latest revision as of 19:14, 10 October 2011
Client plugins are server plugins running in a client (rather than a dedicated server). They have access to client interfaces that dedicated servers cannot provide.
-insecure mode to bypass the signature check.Client interfaces
IClient(iclient.h)IClientEntity(icliententity.h)IClientEntityList(icliententitylist.h)