Ai addon builder: Difference between revisions
		
		
		
		
		
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| mNo edit summary | FelixGriffin (talk | contribs)  No edit summary | ||
| Line 6: | Line 6: | ||
| {{todo|add description}} | {{todo|add description}} | ||
| {{bug|This entity is defined in the [[FGD]] but not implemented by the engine.}} | {{bug|This entity is defined in the [[FGD]] but not implemented by the engine.}} | ||
| As this entity does not work in any Source games, it is uncertain what it was supposed to do. | |||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 08:25, 24 September 2011
Entity description
Todo: add description
As this entity does not work in any Source games, it is uncertain what it was supposed to do.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- Execute
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnCreateNpc
- Fires when an NPC is created.
- OnFailedToCreateNpc
- Fires when an NPC fails to be created.
- OnCreateAddon
- Fires when an Addon is created.
- OnFailedToCreateAddon
- Fires when an Addon fails to be created.
