Prop thumper: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{wrongtitle|title=prop_thumper}}
{{wrongtitle|title=prop_thumper}}


[[{{ns:6}}:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]]  
[[{{ns:6}}:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]]
{{hl2 point|prop_thumper}}
An animated prop consisting of a cylinder that pounds the ground, to ward off [[antlion]]s.
An animated prop consisting of a cylinder that pounds the ground, to ward off [[antlion]]s.


Line 33: Line 34:


* {{O Targetname}}
* {{O Targetname}}
==See also==
==See also==
* [[npc_antlion]]
* [[npc_antlion]]
[[Category:Entities]]

Revision as of 07:56, 12 September 2011

Template:Wrongtitle

The Thumper in Half-Life 2.

Template:Hl2 point An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Note.pngNote:This prop includes all the sounds and dust effects, no additional entities are needed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • model
<studio> World model - Suggested model: models/props_combine/CombineThumper002.mdl
  • dustscale
<integer> Dust Scale - can be any unsigned integer
Literal Value Description
128 Small Thumper
256 Large Thumper

Inputs

  • Enable
Enable Thumper
  • Disable
Disable Thumper

Outputs

See also