Discouragement Field: Difference between revisions

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(does not instantly kill the player)
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[[File:Death field 1280.jpg|thumb|right|Death Field example.]]
[[File:Death field 1280.jpg|thumb|right|Death Field example.]]


The '''Discouragement Field''' or '''Death Field''' is a special energy field in [[Portal 2]] which kills any player touching it, but not destroying other objects. It can be considered as the counterpart to the [[Emancipation Grid]].
The '''Discouragement Field''' or '''Death Field''' is a special energy field in [[Portal 2]] which blocks only the player, not other objects. It can be considered as the counterpart to the [[Emancipation Grid]]. Collision with the field has a similar effect to the discouragement beam; when touched the player takes damage and bounces away, but prolonged contact kills the player.


== Tutorial ==
== Tutorial ==

Revision as of 17:12, 25 August 2011

Death Field example.

The Discouragement Field or Death Field is a special energy field in Portal 2 which blocks only the player, not other objects. It can be considered as the counterpart to the Emancipation Grid. Collision with the field has a similar effect to the discouragement beam; when touched the player takes damage and bounces away, but prolonged contact kills the player.

Tutorial

  • Download these two instance files: death_field_128x128.vmf and death_field_256x256.vmf and put them into your instance folder under instances\gameplay. (If only text comes up and you can't download it, press ctrl+A, copy it, paste it in Notepad, and save as death_field_128x128.vmf under All Files (for the 128x128 one)).
  • Create a new func_instance in your map, select VMF Filename and click Browse... on the right and select one of the two death field instances.
  • The Discouragement Field is now ready and active on default. If you want to activate or deactivate the field, follow these steps:
    • Give the func_instance a name (Fix Up Name), for example death_field_1.
    • Create a trigger or button somewhere and give it these outputs:
My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger death_field_1 instance:enable;Trigger <none> 0.00 No

(for activation)

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger death_field_1 instance:disable;Trigger <none> 0.00 No

(for deactivation)