Info gamemode: Difference between revisions
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{{ | {{l4d2 point|info_gamemode|sprite=1}} When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode. {{clr}} | ||
When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{IO|OnCoop|Fired when the map spawns in coop games.}} | |||
{{IO|OnVersus|Fired when the map spawns in versus games.}} | |||
{{IO|OnSurvival|Fired when the map spawns in survival games.}} | |||
{{IO|OnScavenge|Fired when the map spawns in scavenge mode.|since=L4D2}} | |||
{{IO|OnCoopPostIO|Fired after all entity IO generated by <code>OnCoop</code> has finished.|since=L4D2}} | |||
{{IO|OnVersusPostIO|Fired after all entity IO generated by <code>OnVersus</code> has finished|since=L4D2}} | |||
{{IO|OnSurvivalPostIO|Fired after all entity IO generated by <code>OnSurvival</code> has finished|since=L4D2}} | |||
{{IO|OnScavengePostIO|Fired after all entity IO generated by <code>OnScavenge</code> has finished|since=L4D2}} | |||
{{IO|OnScavengeMatchStart|Fired on the first map load of a scavenge match. Doesn't fire on round restarts.|since=L4D2}} | |||
{{IO|OnNavAnalyze|Fired when the map is loaded with -navanalyze on the command line.|since=L4D2}} | |||
{{O Targetname}} | |||
== See also == | == See also == | ||
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* [[L4D2 Level Design/Scavenge Maps]] | * [[L4D2 Level Design/Scavenge Maps]] | ||
* [[Survival Gametype (L4D)]] | * [[Survival Gametype (L4D)]] | ||
Revision as of 05:44, 12 August 2011
Template:L4d2 point When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs
- OnCoop
- Fired when the map spawns in coop games.
- OnVersus
- Fired when the map spawns in versus games.
- OnSurvival
- Fired when the map spawns in survival games.
- OnScavenge (in all games since
)
- Fired when the map spawns in scavenge mode.
- OnCoopPostIO (in all games since
)
- Fired after all entity IO generated by
OnCoop
has finished.
- OnVersusPostIO (in all games since
)
- Fired after all entity IO generated by
OnVersus
has finished
- OnSurvivalPostIO (in all games since
)
- Fired after all entity IO generated by
OnSurvival
has finished
- OnScavengePostIO (in all games since
)
- Fired after all entity IO generated by
OnScavenge
has finished
- OnScavengeMatchStart (in all games since
)
- Fired on the first map load of a scavenge match. Doesn't fire on round restarts.
- OnNavAnalyze (in all games since
)
- Fired when the map is loaded with -navanalyze on the command line.