Func nav connection blocker: Difference between revisions

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{{l4d2 brush|func_nav_connection_blocker}} It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume.
{{l4d2 brush|func_nav_connection_blocker}} It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume.



Revision as of 04:18, 12 August 2011

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Template:L4d2 brush It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Outputs