Env airstrike indoors: Difference between revisions
Jump to navigation
Jump to search
m (Destubbed) |
(Reformat) |
||
Line 1: | Line 1: | ||
{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling). | {{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling). | ||
== | == Keyvalues == | ||
{{KV|Effect Height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | |||
:{| class=standard-table | |||
! Value || Description | |||
|- | |||
}} | | <code>-1</code> || Automatic | ||
|- | |||
| <code>0</code> || 128 inches | |||
|- | |||
| <code>1</code> || 144 inches | |||
|- | |||
| <code>2</code> || 152 inches | |||
|- | |||
| <code>3</code> || 160 inches | |||
|- | |||
| <code>4</code> || 190 inches | |||
|- | |||
| <code>5</code> || 300 inches | |||
|- | |||
| <code>6</code> || 320 inches | |||
|} | |||
{{KV Targetname}} | |||
==Inputs== | == Inputs == | ||
{{IO|DoEffect|Do the effect one time}} | |||
{{I Targetname}} | {{I Targetname}} | ||
==Outputs== | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 03:16, 12 August 2011
Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Effect Height ([todo internal name (i)]) <choices>
- Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description -1
Automatic 0
128 inches 1
144 inches 2
152 inches 3
160 inches 4
190 inches 5
300 inches 6
320 inches
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- DoEffect
- Do the effect one time