Env airstrike indoors: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Destubbed)
(Reformat)
Line 1: Line 1:
{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling).
{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling).


==KeyValues==
== Keyvalues ==
*{{KV Targetname}}
{{KV|Effect Height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}}
*{{ScrollBox|title=height|
:{| class=standard-table
; Effect Height <code><choices></code>
! Value || Description
: Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
|-
}}
| <code>-1</code> || Automatic
|-
| <code>0</code> || 128 inches
|-
| <code>1</code> || 144 inches
|-
| <code>2</code> || 152 inches
|-
| <code>3</code> || 160 inches
|-
| <code>4</code> || 190 inches
|-
| <code>5</code> || 300 inches
|-
| <code>6</code> || 320 inches
|}
{{KV Targetname}}


==Inputs==
== Inputs ==
{{IO|DoEffect|Do the effect one time}}
{{I Targetname}}
{{I Targetname}}
{{I Parentname}}
*{{ScrollBox|title=AirstrikeOutdoors|
; DoEffect
: Do the effect one time
}}


==Outputs==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
==See also==
==External links==
[[category:Left 4 Dead 2]]

Revision as of 03:16, 12 August 2011

Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).

Keyvalues

Effect Height ([todo internal name (i)]) <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description
-1 Automatic
0 128 inches
1 144 inches
2 152 inches
3 160 inches
4 190 inches
5 300 inches
6 320 inches
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

DoEffect
Do the effect one time


Outputs