Prop wall projector: Difference between revisions

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[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]]
[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]]


{{Portal2 point|prop_wall_projector}}
{{Portal2 point|prop_wall_projector}} It is an emitter of a [[Hard Light Surface]].
 
==Entity Description==
The emitter of a [[Hard Light Surface]].


==Keyvalues==
==Keyvalues==

Revision as of 09:49, 31 July 2011

In-game screenshot of a prop_wall_projector.

Template:Portal2 point It is an emitter of a Hard Light Surface.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

BaseProjector:

Start Enabled (StartEnabled) <boolean>
If the projector should start enabled.
Disable Placement Helper (DisableHelper) <boolean>
Disable the automatically-created placement helper to prevent it from fighting with a custom one.

Inputs

BaseProjector:
Enable
Enables projection from this projector.
Disable
Disables projection from this projector.

Outputs