Point push: Difference between revisions
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(Cleanup, this seems to be a base entity) |
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{{ | {{base point|point_push}} It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Magnitude|float|How strongly to push away from the center.}} | |||
{{KV|Radius|float|Radius to affect items in.}} | |||
{{KV|Inner radius|float|If not zero, the LOS is calculated from a point intersecting this sphere.}} | |||
{{KV EnableDisable}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
* | == Flags == | ||
* 1 : Test LOS before pushing | |||
* 2 : Use angles for push direction | |||
* 4 : No falloff (constant push at any distance) | |||
* 8 : Push players | |||
* 16 : Push physics | |||
== Inputs == | |||
{{I EnableDisable}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
==Outputs== | |||
Revision as of 08:52, 31 July 2011
Template:Base point It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.
Keyvalues
- Inner radius ([todo internal name (i)]) <float>
- If not zero, the LOS is calculated from a point intersecting this sphere.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Test LOS before pushing
- 2 : Use angles for push direction
- 4 : No falloff (constant push at any distance)
- 8 : Push players
- 16 : Push physics
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.