Template:Fl BasePropPhysics: Difference between revisions

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* [[Physics optimization|Start Asleep]]
{{ScrollBox|title=BasePropPhysics|
* Don't take physics damage
* 1 : [[Physics optimization|Start Asleep]]
* [[Physics optimization|Debris]] - Don't collide with the player or other debris
* 2 : Don't take physics damage
* [[Physics optimization|Motion Disabled]]
* 4 : [[Physics optimization|Debris]] - Don't collide with the player or other debris
* {{Fl BreakableProp}}
* 8 : [[Physics optimization|Motion Disabled]]
* Enable motion on Physcannon grab
* 64 : Enable motion on Physcannon grab
* Not affected by rotor wash
* 128 : Not affected by rotor wash
* Generate output on +USE  
* 256 : Generate output on +USE  
* Prevent pickup
* 512 : Prevent pickup
* Prevent motion enable on player bump
* 1024 : Prevent motion enable on player bump
* Debris with trigger interaction
* 4096 : Debris with trigger interaction
* {{EP1 add|Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]].)}}
* 8192 : Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]])
* {{EP1 add|Physgun can ALWAYS pick up. No matter what.}}
* 1048576 : Physgun can ALWAYS pick up. No matter what.
{{Fl BreakableProp}}
}}<noinclude>
[[Category:Flag Templates|BasePropPhysics]]
</noinclude>

Revision as of 15:50, 28 July 2011

BasePropPhysics:
  • 1 : Start Asleep
  • 2 : Don't take physics damage
  • 4 : Debris - Don't collide with the player or other debris
  • 8 : Motion Disabled
  • 64 : Enable motion on Physcannon grab
  • 128 : Not affected by rotor wash
  • 256 : Generate output on +USE
  • 512 : Prevent pickup
  • 1024 : Prevent motion enable on player bump
  • 4096 : Debris with trigger interaction
  • 8192 : Force server-side (Multiplayer only; see sv_pushaway_clientside_size)
  • 1048576 : Physgun can ALWAYS pick up. No matter what.

BreakableProp:

Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)