Point playermoveconstraint: Difference between revisions
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{{ | {{base point|point_playermoveconstraint}} It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius. | ||
== | == Keyvalues == | ||
{{KV|Radius|float|Radius to constrain players to.}} | |||
{{KV|Constraint Width|float|Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.}} | |||
{{KV|Speed Factor|float|Factor applied to the player's max speed as they approach the radius edge.}} | |||
{{KV Targetname}} | |||
== | == Inputs == | ||
{{IO|TurnOn|Start constraining any players within the radius.}} | |||
{{IO|TurnOff|Stop constraining any players previously constrained.}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{IO|OnConstraintBroken|Fired when a player breaks through the constraint. {{PlCal}}}} | |||
{{O Targetname}} | |||
==Outputs== | |||
Revision as of 05:29, 28 July 2011
Template:Base point It constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.
Keyvalues
- Constraint Width ([todo internal name (i)]) <float>
- Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
- Speed Factor ([todo internal name (i)]) <float>
- Factor applied to the player's max speed as they approach the radius edge.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Start constraining any players within the radius.
- TurnOff
- Stop constraining any players previously constrained.
Outputs
- OnConstraintBroken
- Fired when a player breaks through the constraint. Template:PlCal