Template:KV BaseNPCMaker: Difference between revisions

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m (Robot: fixing template case.)
(Updated)
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{{ScrollBox|title=BaseNPCMaker|
{{KV|Num. of NPCs|integer|Number of NPCs that will spawn before this spawner is exhausted.}}
{{KV|Frequency|string|How often (in seconds) a new NPC will be spawned. If set to -1, a new NPC will be made when the last NPC dies.}}
{{KV|Max Live NPCs|integer|Maximum number of live children allowed at any one time (new ones will not be made until one dies). If set to -1, no limit is applied.}}
{{KV Targetname}}
{{KV Targetname}}
 
{{KV Angles}}
* {{KV Angles}}
{{KV EnableDisable}}
 
}}<noinclude>
* {{KV EnableDisable}}
[[Category:Keyvalue Templates|BaseNPCMaker]]
 
</noinclude>
* '''MaxNPCCount'''
: <integer> Number of NPCs that will spawn before this spawner is exhausted.
 
* '''SpawnFrequency'''
: <string> How often (in seconds) a new NPC will be spawned. If set to -1, a new NPC will be made when the last NPC dies.
 
* '''MaxLiveChildren'''
: <integer> Maximum number of live children allowed at any one time (new ones will not be made until one dies). If set to -1, no limit is applied.

Revision as of 07:25, 27 July 2011

BaseNPCMaker:
Num. of NPCs ([todo internal name (i)]) <integer>
Number of NPCs that will spawn before this spawner is exhausted.
Frequency ([todo internal name (i)]) <string>
How often (in seconds) a new NPC will be spawned. If set to -1, a new NPC will be made when the last NPC dies.
Max Live NPCs ([todo internal name (i)]) <integer>
Maximum number of live children allowed at any one time (new ones will not be made until one dies). If set to -1, no limit is applied.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).