Info apc missile hint: Difference between revisions

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m (Robot: fixing template case.)
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{{wrongtitle|title=info_apc_missile_hint}}
{{wrongtitle|title=info_apc_missile_hint}}
{{hl2 brush|info_apc_missle_hint}}


==Entity Description==
==Entity Description==
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If the missile can hit the specified ''target'' entity within the time it takes the ''target'' to enter and leave the apc_missile_hint brush, the missile will steer towards the ''target''.
If the missile can hit the specified ''target'' entity within the time it takes the ''target'' to enter and leave the apc_missile_hint brush, the missile will steer towards the ''target''.


==Availability==
{{in game|brush}} {{game|HL2}}
{{in code|class=class_c_info_a_p_c_missile_hint.html CInfoAPCMissileHint|file=dlls_2hl2__dll_2weapon__rpg_8cpp-source.html hl2_dll\weapon_rpg.cpp}}
{{in code|class=class_c_info_a_p_c_missile_hint.html CInfoAPCMissileHint|file=dlls_2hl2__dll_2weapon__rpg_8cpp-source.html hl2_dll\weapon_rpg.cpp}}



Revision as of 17:39, 26 July 2011

Template:Wrongtitle Template:Hl2 brush

Entity Description

A brush entity that helps guide rockets fired by the Prop vehicle apc.

If the missile can hit the specified target entity within the time it takes the target to enter and leave the apc_missile_hint brush, the missile will steer towards the target.

Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • target
<target_destination> The entity that the missile will guide towards if the conditions are met.

Flags

None.

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs