Weapon flashbang: Difference between revisions
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{{wrongtitle|title=weapon_flashbang}} | |||
{{css point|weapon_flashbang}} | |||
== Entity description == | |||
Place a Flash Grenade in the map. | |||
== Keyvalues == | |||
* {{KV Targetname}} | |||
* {{KV Angles}} | |||
== Flags == | |||
* 1 : Start Constrained | |||
: Prevents the model from moving. | |||
== Inputs == | |||
* {{I Targetname}} | |||
== Outputs == | |||
* {{O Targetname}} | |||
* {{O Weapon}} | |||
[[Category:Counter-Strike: Source Entities]] | |||
[[Category:Weapons]] |
Revision as of 12:25, 26 July 2011
Template:Wrongtitle Template:Css point
Entity description
Place a Flash Grenade in the map.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.