Item item crate: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=item_item_crate}}  | {{wrongtitle|title=item_item_crate}}  | ||
{{hl2 point|item_item_crate}}  | |||
==Entity Description==  | ==Entity Description==  | ||
Revision as of 10:37, 26 July 2011
Template:Wrongtitle Template:Hl2 point
Entity Description
A supply crate. Creates its specified content when broken.
Keyvalues
Note:Page left for viewable history, content moved to prop_physics- CrateType
 
- <integer> Deprecated
 
- ItemClass
 
- <pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
 
- ItemCount
 
- <integer> Number of items to emit upon breakage
 
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
Note:Page left for viewable history, content moved to prop_physics- DamageFilter:
 
- SetDamageFilter <string>
 - Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
 
- Break
 
- Breaks the breakable.
 
- SetHealth <integer>
 
- Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
 
- AddHealth <integer>
 
- Adds health to the breakable. If the breakable's health reaches zero it will break.
 
- RemoveHealth <integer>
 
- Removes health from the breakable. If the breakable's health reaches zero it will break.
 
Outputs
Note:Page left for viewable history, content moved to prop_physics- OnBreak
 
- Fires when broken.
 
- OnHealthChanged <float>
 
- Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].
 
See also
- Crates for basic crates
 - item_ammo_crate for the infinite-ammo bins