Info intermission: Difference between revisions
Jump to navigation
Jump to search
m (link) |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{ | {{base point|info_intermission}} It defines an intermission spot where dead players will float until they respawn. | ||
{{map_properties}} | {{map_properties}} | ||
Line 9: | Line 5: | ||
{{in code|class=class_c_info_intermission.html CInfoIntermission|file=intermission_8cpp-source.html intermission.cpp}} | {{in code|class=class_c_info_intermission.html CInfoIntermission|file=intermission_8cpp-source.html intermission.cpp}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Entity to look at|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | |||
Revision as of 08:36, 26 July 2011
Template:Base point It defines an intermission spot where dead players will float until they respawn.
Keyvalues
- Entity to look at ([todo internal name (i)]) <targetname>
- Name of entity that dead players will face while in intermission at this spot.