Game ragdoll manager: Difference between revisions
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{{base point|game_ragdoll_manager}} | {{base point|game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s, if they are flagged to fade, (server-side in the world, for performance reasons. | ||
{{map_properties}} | {{map_properties}} | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | |||
* [[Physics and Ragdolls]] | |||
* [[Prop Types Overview]]. |
Revision as of 06:29, 26 July 2011
Template:Base point It is used to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.
Keyvalues
- Max Ragdoll Count ([todo internal name (i)]) <integer>
- Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
- Max Ragdoll Count DX8 ([todo internal name (i)]) <integer>
- Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the 'Max Ragdoll Count' value.
- Save Important Ragdolls ([todo internal name (i)]) <boolean>
- Should the ragdoll manager make sure ally ragdolls aren't deleted?
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetMaxRagdollCount <integer >
- Set the Max Ragdoll Count.
- SetMaxRagdollCountDX8 <integer >
- Set the Max Ragdoll Count on DX8 hardware.