Game ragdoll manager: Difference between revisions

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{{base point|game_ragdoll_manager}}
{{base point|game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s, if they are flagged to fade, (server-side in the world, for performance reasons.
 
==Entity Description==
An [[entity]] to control the number of [[ragdoll]]s, if they are flagged to fade, (server-side in the world, for performance reasons.


{{map_properties}}
{{map_properties}}
== See also ==
* [[Physics and Ragdolls]]
* [[Prop Types Overview]].


== Keyvalues ==
== Keyvalues ==
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== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
== See also ==
* [[Physics and Ragdolls]]
* [[Prop Types Overview]].

Revision as of 06:29, 26 July 2011

Template:Base point It is used to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.

Template:Map properties

Keyvalues

Max Ragdoll Count ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Max Ragdoll Count DX8 ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the 'Max Ragdoll Count' value.
Save Important Ragdolls ([todo internal name (i)]) <boolean>
Should the ragdoll manager make sure ally ragdolls aren't deleted?
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetMaxRagdollCount <integerRedirectInput/integer>
Set the Max Ragdoll Count.
SetMaxRagdollCountDX8 <integerRedirectInput/integer>
Set the Max Ragdoll Count on DX8 hardware.


Outputs

See also