Func lod: Difference between revisions
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Note:The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.
Stoopdapoop (talk | contribs) (Overhead is not substantial ~ check talk) |
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{{ | {{base brush|func_lod}} It is an [[Entity#Brush_entities|brush-built]] model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. | ||
[[Entity#Brush_entities| | |||
{{brushmodel}} | {{brushmodel}} | ||
{{Note|The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.}} | {{Note|The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Disappear Distance|integer|Distance at which these brushes should fade out.}} | |||
{{KV|Solid|choices|Set whether or not these brushes should collide with other entities.}} | |||
:* 0 : Solid | |||
:* 1 : Nonsolid | |||
{{KV Targetname}} | |||
: | |||
==Inputs== | == Inputs == | ||
{{I Targetname}} | |||
==Outputs== | == Outputs == | ||
{{O Targetname}} |
Revision as of 08:06, 24 July 2011
Template:Base brush It is an brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel

Keyvalues
- Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should fade out.
- Solid ([todo internal name (i)]) <choices>
- Set whether or not these brushes should collide with other entities.
- 0 : Solid
- 1 : Nonsolid
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities