Portals on Moving Surfaces: Difference between revisions
Jump to navigation
Jump to search
Bug:Portals will display the opening animation a second time if the surface ever stops moving [todo tested in ?]
Note:Portals on moving surfaces behave differently than static portals. Most objects will not travel through them, including players and physics objects.
(Created page with '{{stub}} In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set …') |
Bailinbone15 (talk | contribs) m (Moving portals act differently) |
||
Line 2: | Line 2: | ||
In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a [[point_servercommand]] to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces. | In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a [[point_servercommand]] to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces. | ||
{{bug|Portals will display the opening animation a second time if the surface ever stops moving}} | {{bug|Portals will display the opening animation a second time if the surface ever stops moving}} | ||
{{note|Portals on moving surfaces behave differently than static portals. Most objects will not travel through them, including players and physics objects.}} | |||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 13:38, 4 July 2011
In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.

