Weapon striderbuster: Difference between revisions

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==Entity description==
==Entity description==
It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon.
It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon.
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}}


[[File:Strider Buster introduced.jpg|thumb|right|You can call it a Magnuson Device if you really want to.]]
[[File:Strider Buster introduced.jpg|thumb|right|You can call it a Magnuson Device if you really want to.]]

Revision as of 09:51, 29 June 2011

Template:Ep2 point

Entity description

It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon.

Icon-Bug.pngBug:Entity crashes in Portal when physics damage is applied.  [todo tested in ?]


You can call it a Magnuson Device if you really want to.

Keyvalues

Dud Bomb <bool>
This strider buster is not armed. Used to create training busters.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Inputs

ExplodeIn <float>
Bomb should explode in this many seconds.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnAttachToStrider
The strider buster has successfully attached to a strider.
OnDetonate
The strider buster has detonated.
OnShatter
The strider buster has shattered without detonating.
OnShotDown
The strider buster has been shattered by Hunters (
Todo: Or other NPCs?
)
Note.pngNote:Page left for viewable history, content moved to prop_physics